<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta
      name="viewport"
      content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover"
    />
    <meta http-equiv="X-UA-Compatible" content="ie=edge" />
    <title>Texture Cube</title>
    <link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
    <script src="/js/examples.js?ver=1.1.1"></script>
    <script src="/lib/phaser.min.js?ver=3.52.0"></script>
    <script src="/lib/enable3d/enable3d.phaserExtension.0.22.0.min.js"></script>
  </head>

  <body>
    <div id="info-text">(scene restarts every 5 seconds)</div>
    <script>
      const { enable3d, Scene3D, Canvas } = ENABLE3D

      class MainScene extends Scene3D {
        constructor() {
          super({ key: 'MainScene' })
        }

        init() {
          this.accessThirdDimension()
          this.third.load.preload('side', '/assets/img/box-side.png')
          this.third.load.preload('top', '/assets/img/box-top.png')
          this.third.load.preload('bottom', '/assets/img/box-bottom.png')
        }

        async create() {
          this.third.warpSpeed('-ground')

          // create the texture cube
          const leftRight = await this.third.load.texture('side')
          // if we clone a texture, we have to manually set needsUpdate to true
          const backFront = leftRight.clone()
          backFront.needsUpdate = true
          const top = await this.third.load.texture('top')
          const bottom = await this.third.load.texture('bottom')

          const textureCube = this.third.misc.textureCube([leftRight, leftRight, top, bottom, backFront, backFront])

          textureCube.texture.front.repeat.set(4, 1)
          textureCube.texture.back.repeat.set(4, 1)

          textureCube.texture.left.repeat.set(1, 1)
          textureCube.texture.right.repeat.set(1, 1)

          // add the texture cube's materials as a custom material
          this.third.add.box({ width: 4 }, { custom: textureCube.materials })

          setTimeout(() => {
            this.scene.restart()
          }, 5000)
        }
      }

      const config = {
        type: Phaser.WEBGL,
        transparent: true,
        scale: {
          mode: Phaser.Scale.FIT,
          autoCenter: Phaser.Scale.CENTER_BOTH,
          width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
          height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
        },
        scene: [MainScene],
        ...Canvas()
      }

      window.addEventListener('load', () => {
        enable3d(() => new Phaser.Game(config)).withPhysics('/lib/ammo/kripken')
      })
    </script>
  </body>
</html>
